Global Smash

Global Smash is a long-running Ink Bath battle royale series that began in 1989 with "Global Smash 1: All Aboard". They stopped being numbered after "Global Smash 6: Messiah Compromise" in 1994, sticking solely with subtitles.

Global Smash is the result of a curse on the "active participants" of the universe by a long-since deceased demigod. It is history repeating, with each occurrence basically a repeat of the one before it. There is no "collective knowledge of experiencing" Global Smash by anyone involved. It happens, each time anew, after which never having been(except for the things that change, which cannot be foreseen as if having seen them during Global Smash). Nobody prepares for Global Smash. Despite its "technically not existing", it boasts a hefty amount of decor and propaganda when it takes place.

Paraphernalia and such(toys, shirts, statues, general merchandise, etc), though easy to acquire and vast in collection, never leaves Global Smash. It all vanishes to the Material Remnants Realm, where it floats in an endless void with lost socks, keys, ragged toy dolls, and crumpled old grocery lists.

The money used to buy all of it vanishes to a dark dimension, where it is manifesting into the physical avatar of the undead demigod.

In "Global Smash: Antithesis of Expression"(2004), Darkrai fought The Wight on Parscalas Forty-Four. The dimensional tear that formed as a result of the fight enabled the Undivine Nine to advance their plans for full invasion. In the end, Darkrai sacrifices himself, binding with the portal between worlds to prevent malevolent forces from crossing through.